![]() So, Blast will have a bonus +%% dmg from Might, +30% dmg against Flanked targets and also will negate 10 DR, not bad, assuming The Golden Gaze fires twice.Ĭalakoth Minor Blights + Dangerous Implement talent is an exellent choice for dealing damage, but I prefer not to take "Dangerous Implement", 'cause it harms health and makes you rest more often. In order to increase damage from Blast, take 12 Survival with your wizard (+20% dmg against Flanked), Penetrating Blast talent, boot Glanfathan Stalking Boots (+10% dmg against Flanked) and cast "Phantom Foes" with your cipher upon your enemies in the beginning of the battle. So, a blasting wizard IMO is not for dealing enormous damage (like a barb with his Carnage), but for tactical stuff in order to impede your enemies and make them more vulnerable for the damage dealt by other party members and different effects (like Combusting Wounds or interrupted foes who can't get out of Chill Fog area etc). It fires two projectiles, so more hits = more on-hit effects + more chances of interrupts (+more procs of Combusting Wounds, hehe). The best weapon for a blasting wizard is IMO The Golden Gaze. Since a wizard usually has high Perception, just add "Interrupting Blows" talent, and your blasting wizard will hold a whole bunch of enemies interrupted and doing nothing while you are bringing them down. Thus you can rest not so often while dealing with different mobs.īlast is useful not only because of its on-hit effects from weapons, it also causes interrupts. Edited Octoby BoeroerĪ blasting wizard is a decent approach, because this may make a spellcaster helpful even without tossing spells in every encounter. With Minor Blights you get a powerful AoE "cast" that only uses one spell and usually lasts for the whole encounter. Expose Vulnerabilites will trigger a lot because of this setup (nearly every second attack).ĭangerous Implement is very good for Kalakoth's Minor Blights, but it doesn't work with Blast itself but only with the initial hit on the target you clicked on. GOlden Gaze is nice because it shoots two projectiles with one attack which both will have a Blast. This is powerful and can be further boosted with Combusting Wounds (you'll generate a lot of hits with one shot). In addition to that, Blast also works with the AoE of Minor Blights, meaning that those AoE hits of the blights will each trigger a seperate Blast. This means those effects will happen a lot more often if you hit enemies with the AoE of Blast. The thing is that Blast works will all on-hit and on-crit effects on weapons. You can also use implements with on-crit effects. As non-summoned weapon for backup you can first use the soulbound scepter, the Engwythan Scepter and later the Golden Gaze. Edited Octoby Samugolīlast + Penetrating Blast, then use Kalakoth's Minor Blights. So any thoughts about this from people who have some experience would be very welcome. On the other hand, If I get 4 casts of say Chill fog, than I cannot imagine I would auto attack EVER AGAIN :D ![]() If I get one extra spell per encounter, that is nice but definitely not game changing so it makes sense to have some effective auto-attack as backup so I do not have to rest all time. I just do not understand how spells per encounter work. The thing is he is about level 7 now, and I know that at level 9 you are going to get some per rest spells. ![]() Or add something like a beast slayer, or even take some of the defensive talents (deflection, body control, Bull's will etc.) Use the talents to boost some of his cool fire/frost/corruption spells. Make him more useful during most encounters by taking some of talents that would help with his auto-attack such as (blast, penetrating blast, dangerous implements)Ģ. He always helps with keeping mobs in place (CC) and is able to output impressive amount of damage when I really need something dead fast.ġ. I have been having a blast with the game and one of my favorite characters Aloth has become a permanent member of the group.
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